Sabtu, 14 April 2012

Autodesk 3DS Max 2013 Free Download

Autodesk 3DS Max 2013

Art Gallery | Autodesk 3DS Max 2013
Autodesk® 3ds Max® and Autodesk® 3ds Max® Design software, 
Software desain provide powerful, pemodelan 3D terpadu, animasi, dan rendering tools yang memungkinkan seniman dan desainer untuk memfokuskan energi lebih pada tantangan kreatif, bukan teknis. The products share core technology, menawarkan toolsets khusus untuk pengembang game, efek visual seniman, dan seniman grafis animasi bersama dengan profesional kreatif lainnya bekerja di industri desain media di satu tangan, dan arsitek, desainer, insinyur, dan spesialis visualisasi di sisi lain .


Whether you’re an artist or a designer, new motion graphics, animation, and simulation tools in Autodesk® 3ds Max® 2013 and Autodesk® 3ds Max® Design 2013 software empower you to focus more energy on creative, rather than technical challenges, raising the quality of your work without compromising your ability to meet ever shorter deadlines.

Yang baru di Autodesk 3ds Max 2013  :

Adobe After Effects Interoperability
If you use Adobe® After Effects® software, you’ll find a level of interoperability in Autodesk 3ds Max and 3ds Max Design 2013 that sets a higher standard for 2D/3D data exchange. The new Media Sync functionality provides two-way transfer of cameras, lights, null objects, plane objects/solids, footage, footage layering, blend modes, opacity, and effects; with it, you can iterate more effectively and reduce rework to complete projects in less time.

Render Pass System and Photoshop Interoperability
Scenes can now be more easily segmented for downstream compositing. Thanks to an entirely new render pass system in Autodesk 3ds Max and 3ds Max Design, you can now create render elements for Autodesk® Smoke® 2013 software, Adobe After Effects, Adobe® Photoshop software, or certain other image compositing applications more efficiently. A state recorder enables you to capture, edit, and save the current state, while a visual interface shows how compositing and render elements are wired together to create the final result. You can quickly set up and execute multiple render passes from a single file; individual passes can be modified without the need to re-render the whole scene, enhancing productivity.


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