Hello and welcome to the January issue of 3DCreative. We hope you had a great Christmas and a memorable New Year. I am sure you have been busy entertaining relatives and rushing around delivering presents over the festive season, so now it’s time to kick back and relax with the January issue.
Hello and a very happy new year! I hope that you all enjoyed a festive break and had a memorable new year. 2DArtist are happy to kick the year off with some amazing tutorials and a really exciting new tutorial series.
Lynda.com - Photoshop CS5 Extended One-on-One - 3D Fundamentals
English | AVC1 960x540 | AAC 96 Kbps | 2.06 GB
Genre: eLearning
In the first installment of his new Photoshop Extended One-on-One series, Deke McClelland covers the basic techniques for working with 3D in Photoshop, showing how to create textured type and drawing objects that can be manipulated in 3D space.
This exceptional value includes all of Volumes 1–3 of the Wacom MasterClass collection. In addition to a basic course covering the tablet’s tools and settings, you get training on everything from beauty retouching and painting in Photoshop to drawing in Illustrator and motion design with After Effects.
Collection of 3DTotal.com Ltd Full 2005-2011 English | PDF | 12.4GB
3DTotal would like to present our largest project to date the Digital Art Masters: volume 1 book.
A collection of work from artists which have featured in the gallery of 3DTotal. The work is arranged accordingly in the following sections – scenes, characters, fantasy, sci-fi and cartoon
The book features some of the finest digital 2D and 3D artwork that you can see today, from artist as Natascha Roeoesli, Philip Straub, Rob Chang, Jesse Sandifer, PiSONG, Meny Hilsenrad and Ryan Lim.
Originally created for 3ds Max by Michel Roger, the popular “Joan of Arc” tutorial has now been translated for Maya, LightWave, Cinema4D and Softimage XSI. This tutorial takes you through the process of creating a female character from scratch and covers modeling, texturing, mapping and finally, adding bones. Product details Author: 3DTotal.com Ltd Original author: Michel Roger Tutorial and translation by: Taylor Kingston Platform: Maya Format: DOWNLOAD ONLY PDF Size: 87,39 MB
Futuristic Soldiers and Marines appear in many pieces of digital art, we see them in huge sci-fi scenes or even as a lone soldier wandering in a deserted landscape. They regularly feature in first person shooter games and even on the covers of books and comics. In this tutorial series our artists will be showing us how to create an original futuristic soldier that could live and thrive in some of the different environments they may face. The artists will also explore different methods of creating futuristic and organic armour and weaponry.
A CG Animator’s Guide to Applying the Classic Principles of Animation - 29,77MB -
A CG Animator’s Guide to Applying the Classical Principles of Animation
From the hallowed halls of Disney came the 12 principles of animation that have shaped contemporary and traditional animation techniques and workflows. Tradigital Blender bridges the gap between the 12 principles of animation and your own digital work in Blender.
In Illustrator CS5 One-on-One: Advanced, author and industry expert Deke McClelland teaches how to take advantage of the wide array of dynamic features in Illustrator CS5. This course demonstrates how to apply these features to paths, groups, and editable text to create professional-quality artwork. The course covers Live Trace, Live Paint, and Live Color, as well as symbols, gradients, exporting, and integration with Photoshop. Exercise files accompany the course.
Tradigital 3ds Max: A CG Animator’s Guide to Applying the Classic Principles of Animation
- 35,05 MB -
Finally bridge the gap between software-specific instruction and the world of classical animation with this easy to utilize, one-of-a-kind reference guide. With great relevance for today’s digital workflows, Richard Lapidus presents innovative 3ds Max controls to the classical principles of animation like squash and stretch, anticipation, staging and more. Move beyond these fundamental techniques and explore both the emotion and technical sides of animation with character appeal and rigging.
Tradigital Maya: A CG Animator’s Guide to Applying the Classical Principles of Animation
- 67,14 MB -
Explore Disney’s 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya’s tools, which are used in production by the best animators and VFX artists today. Add another webpage to your favourites and expand your digital workflow to include the practical resources of the Tradigital Maya with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalmaya.com.
2DArtist Issue 072 - Dec 2011 English | 104 Pages | HR+LR PDF | 175 MB
Hello and welcome to the Christmas issue of 2DArtist. I hope you are all feeling festive and are well prepared for the holidays. This month-s 2DArtist is here, and to help you get into the Christmas mood it is full to the brim with treats and surprises.
Highres English | 133 pages | PDF | 144 MB Well I hope you all had a great Halloween and have been enjoying munching your way through all your treats, or still laughing about your tricks. November is here, the nights are darker and firework season is upon us. More
3DCreative is the magazine for CG artists around the globe, whether you already work in 3D or are just getting started. Each issue is full of techniques, tutorials, interviews, articles, project overviews and galleries – providing the perfect platform from which to improve your 3D skills, learn from the professionals and get inspiration for your next project.
English | PDF | 115 pages | 138 Mb
3DCreative is the magazine for CG artists around the globe, whether you already work in 3D or are just getting started. Each issue is full of techniques, tutorials, interviews, articles, project overviews and galleries – providing the perfect platform from which to improve your 3D skills, learn from the professionals and get inspiration for your next project.
Professional Photographer - December 2011 - US English | PDF | 156 Pages | 112MB
For more than 100 years, Professional Photographer, the official magazine of Professional Photographers of America, has helped readers advance careers in the photographic industry. Each issue contains practical yet cutting-edge lessons in the artistic, business, and technological aspects of professional photography. No other magazine offers a more influential presentation of the people, trends, products, and photographs changing and defining the portrait, wedding and commercial photography landscape
NAPP : National Association of Photoshop Professionals Video Tutorials
16 Chapter | 376 Video tutorial | MOV
National Association of Photoshop Professionals: Every day, we teach creative minds from around the world how to turn ordinary into extraordinary. Whether you are a professional or hobbyist, photographer or graphic designer, or, motion graphic artist or animator, NAPP is your ultimate Photoshop training, educational and news resource.
3D World Issue 150 - Christmas 2011 English | 116 pages | HQ PDF | 85 MB
3D World Magazine is a computer based magazine which focuses on the creation of 3D graphics for use in films and television, games, product design and the media. The magazine covers topics such as animation, VFX, illustration and architecture. The magazine offers a free DVD which contains 3D recourses with an average commercial value of $830. The magazine likes to keep its reader up to date with the whole of the 3D scene. It caters for every creative discipline in the sector. The magazine likes to evolve with the moving 3D market.
Professional Photographer (UK) November 2011 English | 108 Pages | True PDF | 55MB
The UK's leading magazine for Professional Photographers the world over. All the latest news, reviews, tips and techniques to boost productivity and profit.
2DArtist is the magazine for CG artists around the globe, whether you already work in 2D or are just getting started. Each issue is full of techniques, tutorials, interviews, articles, project overviews and galleries – providing the perfect platform from which to improve your 2D skills, learn from the professionals and get inspiration for your next project.
2DArtist is the magazine for CG artists around the globe, whether you already work in 2D or are just getting started. Each issue is full of techniques, tutorials, interviews, articles, project overviews and galleries – providing the perfect platform from which to improve your 2D skills, learn from the professionals and get inspiration for your next project.
Every 2DArtist issue is over 90 pages long and the magazines are released once a month as downloadable PDFs through the 3DTotal Download Manager. Available by single issue or subscription, 2DArtist is your ultimate CG resource – giving you access to all the latest news and practical tips and tricks that will give your work the edge over the competition.
What dramaturgy as practice proposes is the discovery that it is the work itself that has its own sovereign, performative desires, wishes, and commands. It is the work that owns its own authorial force.
This seemingly fairy-tale description of creation was once made clear for me by Alexander Kelly. Whenever working on a piece, there is always a point where the question that takes over the process is: What does the work want?
But here's another question: Why? Why is it the work's work? After all, beyond a question of "ethics" (Lepecki uses the term), it is hard to justify why something being made by an artist should not obey the artist's ideas, needs and desires.
The most superficial answer is, because it works. A work needs coherence, as in, it needs to be a work to be a work, and the focus on the work's identity allows to be more effective and less prone to the artist's varying ideas, humor and temper. If the work wants it, there is little you can do but obey it. Consequently, you will think twice before introducing a foreign element. The piece needs to fit in the piece, not you.
Which brings us to another level. The work, here, becomes master. This means the artist is working for "someone else", and his burden is smaller. "Don't blame me - blame the work".
But also, this means the artist does not really "create". He "executes". Which is a comfortable movement towards the neo-platonian idealism we know best from Michelangelo. There is something, an idea, hidden in that matter (be it solid matter, movement or words), and the task is only to dig into it.
The above creates an important advantage for the worker: he can suspend his disbelief. For the duration of the work, he can be a believer, no matter how much doubt he has in regards to his own work. He is now free to move in whatever direction is necessary to deliver this being. And once delivered, he can complain. He can even complain while delivering it. But this, here, is the job, and one has to do whatever it takes to complete it.
All this is very nice, but most of the time, the work sucks. Most of the time, even those who claim to do the work's work make an impressive quantity of uninteresting, though certainly in a way uncompromising projects. How do we deal with it? Or, to put it more bluntly, who's to blame? If in the beginning, "no one (except for the piece itself in its atemporal consistency) knows what it will be", than how are we to analyze its failure? Where are we to look for its sources?
Then there is the other scary option: the work doesn't suck. It works. Only it says something else than I do. The dream dreams another dream - which is not mine. How dare it! How dare it speak in my stead! How dare it take my moral will into the immoral pit hole, or the other way around, turning my cynical irony into a moralist's sword? How dare it ignore all the work I've put into being who I am? I do not want this thing which is not mine. I want it somewhere else, let it grow somewhere else, let the cancer move to another soul, I am cured, I tell you, I am at peace and no pro-ject can take that away from me. Consider me to be the PR manager for the daimonion, I might do what it pleases, but I am somewhere else, you will not find me here, the artist cries. I have worked hard to sell my soul, now please, do not let it keep on being mine.
Photography 101: Professional Photography Tips Tutorial DVDRip English | 2011 | MOV | 450MB
Commercial photography, wedding photography, professional modeling, model posing, marketing for the professional photographer, portrait photography, portrait lighting, professional photography portfolios, photography business related issues, and how to become a professional photographer. There are also how-to case studies of some very interesting commercial studio shoots, location shoots, and food photographs, where the professional photographer explains exactly how the photo was taken. What?s it like to be a professional Photographer? What are the steps I would need to take to become a professional? What photographic equipment do I need to become a photographer? What makes one photographer better than another? What should a professional photography portfolio consist of? Questions like these, and many more are answered on this site. Enjoy your time here, bookmark us, and visit often to see what new information has added. Included are professional commercial photographs with explanations on how those photographs were taken, including lighting diagrams and equipment lists. Also, there are essays written by professional photographers explaining different aspects of the industry and various theories relating to the profession of commercial photography.
Video2Brain After Effects & Premiere Pro Performance Workshop
- 6,12 GB -
Genre: eLearning Language: English
In this free course, Adobe Technical Support Lead Todd Kopriva offers dozens of tips for optimizing Premiere Pro, After Effects, your operating system, your computer, and your workflow for maximum speed and performance.
He makes recommendations for RAM, CPUs, graphics cards, and hard disks – both what to buy and how to set up your applications to make optimal use of these resources – and for setting preferences and other options in After Effects and Premiere Pro to minimize the amount of processing needed at each step of your workflow. You’ll also learn what CUDA, OpenGL, and the Mercury Playback Engine are, and what each means to you in practical terms. After completing this workshop you’ll get more done in less time, both by making things work faster and by avoiding common causes of wasted time
Paket untuk aplikasi pengembang dan produsen perangkat lunak aplikasi yang digunakan. Paket untuk desain cerdas, pengembangan web, perangkat lunak, jaringan, dan aplikasi dapat berorientasi objek. Editor, serta video klip dan seniman industri film juga akan dapat menggunakannya secara efisien.
Paket pelatihan yang ditawarkan dalam koleksi ini mencakup: - pendidikan perangkat lunak, buku elektronik Adobe AcrobatX - Pelatihan perangkat lunak Adobe Premiere Film Editor - mengajar alat dan Plugin perangkat lunak Adobe Premiere - perangkat lunak untuk menciptakan efek visual Adobe After Effects - pemrograman bahasa ASP pengembangan Web NET dan Web Development. - Belajar lingkungan perangkat lunak, Visual Studio dan program yang berorientasi objek
Digital Tutors -Introduction to the RotoPaint Node in Nuke 6.0
In this series of lessons we'll learn how to use the RotoPaint node introduced in Nuke 6.0. The RotoPaint node is the new global tool for creating rotoscope shapes, painting, cloning and other brush based tools.
We'll begin this project by learning a
bout the new User Interface of the RotoPaint node and learn where everything lives. We'll then learn about the new stroke/shape list and all of the options we can quickly modify through the list shortcuts. We'll then learn about the new features of the RotoPaint node, such as copying animation on a per-shape-point basis, using layers to transform multiple shapes/strokes and using Ripple Edit to change a shape across multiple keyframes. We'll then learn how to use each of the basic tools such as Bezier and the new Bspline shapes and the selection and editing tools for shapes. Then we'll learn how to use the brush, clone, reveal, blur, sharpen, smear, dodge and burn tools to create strokes on our footage.
1. Introduction and Project Overview : 11 MB : Download 2. Overview of the RotoPaint node : 27 MB : Download 3. Editing Shape Properties in the shape list and Common tab : 29 MB : Download
4. Copying Point Position and Animation between shapes : 23 MB : Download 5. Using layers to drive multiple strokes/masks : 16 MB : Download 6. Using Ripple Edit to change multiple keyframes shapes : 19 MB : Download 7. Various methods of drawing Bezier shapes : 14 MB : Download 8. Working with B-Spline shapes and tension : 25 MB : Download 9. Editing shapes using tools and hotkeys : 29 MB : Download
10. Selecting pieces of shapes using tools and hotkeys : 30 MB : Download 11. Using the Brush Tools and Stroke Settings to paint : 36 MB : Download
12. Using the Clone and Reveal tool to draw from images : 46 MB : Download 13. "Using the Blur, Sharpen, Smear, Dodge and Burn tools" : 36 MB : Download
project_files-Introduction to the RotoPaint Node in Nuke : 28 MB : Download
A series ofnew projectsforthe most completesoftwareand powerfuleffect AdobeAfter EffectsAfterEffectsCS5softwarefrom Adobeis a companywhere userscancreatemoving images withvarious effectsof motion. This softwareis oneof the mostpowerfulof thetwo-dimensionalanimationandspecial effectswith AdobePhotoshopandCinemainthe highcoordinationEditionAdobePremierandAdobe. AfterEffects ona programto integrate andcombine the power ofmoving imagesthat you canGraphic designin Photoshop.In this programyoucan linkbetween theimages, sounds, andanimatedfilmsthat can be customizedwith the skills toenter theprogramcan soundmotionpictures
This collectionincludes218projects inAdobeAfter Effects