Sabtu, 24 September 2011

Amazing Flower Painting

Free Download - Artworks
Amazing Flower Painting
40 Pics | JPG | 1600x1200 | 16 MB 

download - mediafire

Painting Children By Donald Zolan

Free Download - Art Works
Painting Children by Donald Zolan
103 Pics | JPG | 470x470 / 1280x1024 | 27 MB

Download - Mediafire

CG Academy 3DMax HLSL Shader Creation 2

Free Download
CG Academy 3DMax  HLSL Shader Creation 2
DVD 3DMax | 3 Hours, 24 Minutes | 2,27 GB

Content :
CH01: Normal Mapping
Ben starts by looking at how we can use Normal Maps to add surface detail and form to our shading.

CH02: Basic Lighting - Ambient Light
We start our exploration of surface shading by modelling the non-directional Ambient lighting component.

CH03: Basic Lighting - Diffuse Light
Now we add in directional diffuse lighting into our shading model.

CH04: Basic Lighting - Specular Light
And we finish off our basic shading model with our Specular highlights.

CH05: Advanced Lighting – Light Attenuation
Now Ben looks at how we can better model our light sources. So, firstly we make 
our lights intensity diminish over distance, just as lights do in the real world.

CH06: Advanced Lighting – Directional Lights
Next Ben models distant light sources, such as the Sun, with directional light.

CH07: Advanced Lighting – Spot Lights
And finally Ben looks at how we can focus a light into a defined circular throw, with a Spot light.

CH08: GI – Ambient Occlusion
We now move on to look at how we can model our Ambient light component 
more closely with Ambient Occlusion.

CH09: GI – Using Ambient Cube Maps
Then Ben shows us how we can use Ambient Cube Maps to blend in with our 
Ambient Occlusion maps, and produced enhanced ambient lighting.

CH10: GI – Creating Ambient Cube Maps
And finally we look at how we can create Ambient Cube Maps from our own HDRI images.

CH11: Lighting Models – Phong/Blinn
In this section of the DVD we look at further shading models. Firstly we look at 
the differences between the Phong and Blinn specular shading models.

CH12: Lighting Models – Cook/Torrence
And then we move on to look at the Cook/Torrence shading model. A shader 
designed to better model the specular response of metal.

CH13: Lighting Models – Oren/Nayar
And we wrap up the DVD by looking at the Oren/Nayar shading model. 
A shader that models highly diffuse surfaces.
Download :
Pass & Trick Download : Klik Here

CG Academy 3DMax HLSL Shader Creation 1

Free Download
CG Academy 3DMax  HLSL Shader Creation 1 : HLSL Fundamental
DVD 3DMax | 3 Hours 14 Minutes | 1,29 GB

Content :
CH 01: What is HLSL?
Ben explains what HLSL is and why its useful to learn how to use it.

CH 02: The Graphics Pipeline
Then he gives a run through of a typical pipeline on current video cards. Explaining 
where the different elements of HLSL shaders come in to play.

CH 03: Shader Writing Setup
Ben then shows how to setup 3dsmax and 3rd party software to create an intuitive 
and fast shader development environment.

CH 04: Basic Programming: Data Types
Now we look at some of the fundamentals concepts of programming in HLSL. 
Ben starts with Data Types.

CH 05: Basic Programming: Structs
Then he moves on to explain Structs.

CH 06: Basic Programming: Functions
And Ben wraps up this section by looking at how Functions work in HLSL.

CH 07: FX Framework: The User Interface
HLSL shaders have a standard framework in which they should be created. 
This is known as the FX Framework. Here Ben explain the GUI elements of that framework.

CH 08: FX Framework: Input & Output Structs
We then look at the Input and Output Structs of the FX Framework.

CH 09: FX Framework: Vertex & Pixel Shaders
Then we look at the main "meat" of the FX Framework, the Vertex and Pixel Shaders.

CH 10: FX Framework: Techniques & Passes
And we finish this section by exploring Techniques and Passes.

CH 11: Creating Simple Shaders
With the FX Framework under our belt we now have the tools to attempt creating simple shaders. 
Here Ben shows you how to create a very simple shader to get the ball rolling.

CH 12: A Diffuse Shading Model
And we complete the DVD by looking at how we can simulate Diffuse lighting in a shading model . 
Then Ben shows us how to implement this in our simple shader. 
We now have our first functional HLSL shader.

Download
pass & Trick Download : Klik Here

CG Academy 3DMax Afterburn Masters 3

Free Download
CG Academy 3DMax  Afterburn Masters 3 : Allan McKay's Air Strike
DVD 3DMax | 2 Hours, 11 Minutes | 1,13 GB

Pass & Trick Download : Klik Here

CG Academy 3DMax Afterburn Masters 2

Free Download
CG Academy 3DMax  Afterburn Masters 2 : Allan McKay's Fireball
DVD 3DMax | 2 Hours, 1 Minute | 1,13 GB

Download
pass & Trick Download : Klik Here

CG Academy 3DMax Afterburn Masters 1

Free Download
CG Academy 3DMax  Afterburn Masters 1 : Allan McKay's Afterburn Fundamental
DVD 3DMax | 3 Hours, 40 Minutes | 2,87 GB

Download
Pass & Trick Download : Klik Here