Tampilkan postingan dengan label 3DTotal. Tampilkan semua postingan
Tampilkan postingan dengan label 3DTotal. Tampilkan semua postingan

Jumat, 16 Maret 2012

Speed Sculpting - ZBrush eBook + DVD

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3DTotal.com Ltd. - Speed Sculpting - ZBrush eBook + DVD
97 pages | eBook, DVD | 6.49Gb

This series of ZBrush tutorials orientates around speed and efficiency and how to achieve detailed sculpts within a few hours. Each of the ten chapters focuses on a different character topic ranging from mythical creatures such as the Minotaur and Cyclops, to pirates and monsters. With over seven hours of video footage and covering ninety seven pages this eBook provides an insight into the working methods of eleven professional artists. Each individual showcases their particular approach to the subject and treats us to an exhibition of both the artistic and technical skills that form the backbone of their creative process.
The artists explain the key stages involved in transforming a base mesh into a final design and detail the principal brushes used to sculpt and refine the mesh, as well as the principal tools used to pose the characters.
By encompassing a variety of proven contributors, this eBook offers a comprehensive set of tutorials valuable to both aspiring ZBrush artists and those already familiar with the package.

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Minggu, 15 Januari 2012

Collection of 3DTotal.com Ltd Full 2005-2011

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Collection of 3DTotal.com Ltd Full 2005-2011
English | PDF | 12.4GB
3DTotal would like to present our largest project to date the Digital Art Masters: volume 1 book.
A collection of work from artists which have featured in the gallery of 3DTotal. The work is arranged accordingly in the following sections – scenes, characters, fantasy, sci-fi and cartoon
The book features some of the finest digital 2D and 3D artwork that you can see today, from artist as Natascha Roeoesli, Philip Straub, Rob Chang, Jesse Sandifer, PiSONG, Meny Hilsenrad and Ryan Lim.

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3dtotal : Joan Of Arc Maya

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3dtotal : Joan Of Arc Maya

Originally created for 3ds Max by Michel Roger, the popular “Joan of Arc” tutorial has now been translated for Maya, LightWave, Cinema4D and Softimage XSI. This tutorial takes you through the process of creating a female character from scratch and covers modeling, texturing, mapping and finally, adding bones.
Product details
Author: 3DTotal.com Ltd
Original author: Michel Roger
Tutorial and translation by: Taylor Kingston
Platform: Maya
Format: DOWNLOAD ONLY PDF
Size: 87,39 MB
pass: kang

3DTotal : Futuristic Soldiers 2011

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3DTotal : Futuristic Soldiers 2011
30 pages | PDF | 38,74 MB
Futuristic Soldiers and Marines appear in many pieces of digital art, we see them in huge sci-fi scenes or even as a lone soldier wandering in a deserted landscape. They regularly feature in first person shooter games and even on the covers of books and comics. In this tutorial series our artists will be showing us how to create an original futuristic soldier that could live and thrive in some of the different environments they may face. The artists will also explore different methods of creating futuristic and organic armour and weaponry.

Pass : kang

Jumat, 13 Januari 2012

3dtotal com zbrush monsters 2011

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3dtotal com zbrush monsters 2011
- 64,86 MB -

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Rabu, 16 November 2011

3dTotal - Painting Armour Digital Tutorials

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3dTotal - Painting Armour Digital Tutorials
Zoo Publishing | PDF | brushes in ABR | English | 39 pages | 25 Mb


Rabu, 09 November 2011

Free Download Photoshop for 3D 2010

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Photoshop for 3D 2010
7 images to follow along in the tutorials | 2 PSD files to follow along in the tutorials
1 smoke brush | 1 PDF "Photoshop for 3D" | 60MB

This six chapter eBook aims to show the value of post-production and more specifically the ways in which Photoshop can be used to aid the 3D pipeline. Over the course of six chapters we shall focus on the various tools and techniques on offer in Photoshop that are frequently used to improve 3D renders. Compositing passes, adding particle effects, improving lighting and making general colour adjustments are a few of the topics covered, as well as ways to create backgrounds that both complement and enhance characters. The methods presented within this series can provide an efficient alternative to lengthy render tests and experimenting with numerous settings, and will enable artists to seamlessly blend 2D techniques into a 3D process, resulting in a versatile and streamlined workflow. Ext. Information: The distribution also contains resources used by the authors in their work.