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Gnomon Workshop – Character Design for Games and Animation Volume 1 & 2
Gnomon Workshop: Character Design for Games and Animation Volume 1 | 1.52 Gb
Creating an Iconic Character with Cameron Davis
In this first of two DVDs, Cameron Davis discusses character design at its most fundamental. He begins with basic design theory, color and shape, and shows how to use them to visually tell a story with a character. Beginning with a loose story, Cameron takes you through his thought process when designing for games or animation. From brainstorming to loose sketching, reference gathering and silhouette studies, Cameron shows all the stages of ideation and ends with a finished line drawing that is ready for color.
Topics covered:
Design Theory
Color and Shape
Brainstorming and Sketching
Gathering Useful Reference
Silhouette Studies
Visual Storytelling
Chapters:
1. Warm-Up
2. Design Theory – Horns vs. Halos
3. Referencing Nature – Jocks vs. Stoners
4. The Final Design
5. Getting the Brief and Brainstorming
6. Building Visual Vocabulary
7. Focusing the Design
8. Thumbnails / Silhouette
9. Facial Studies
10. Refining Shapes and Materials
11. Tweaking Digitally / Thinking Graphically
12. Personality Sketch
13. Loose Turnarounds
14. Orthographic Front and Side / Final Line Drawing
Gnomon Workshop: Character Design for Games and Animation Volume 2 | 794 MB
Designing Digitally with Cameron Davis
In this second of two DVDs, Cameron Davis discusses how he brings a character to life by fleshing out the design in Adobe Photoshop®. Not merely coloring, the design continues to evolve in the digital stage. Cameron takes you step-by-step through this process, covering Photoshop techniques, color studies and color theory, and understanding the psychology of audience reaction.
Topics covered:
Photoshop techniques
Brushes
Color Studies
Color Theory
Rendering
Backgrounds
Adding Definition
Chapters
1. Brushes
2. Clean-Up
3. Material Selection
4. Color Studies
5. Matching Colors to Thumbnail
6. Rendering
7. Next-Level Details
8. Dropping a Background
9. Defining Shapes in Space
10. Making it Sing
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