Senin, 28 November 2011

Adobe Premiere Pro CS5 Classroom in a Book + Lesson Files

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Adobe Premiere Pro CS5 Classroom in a Book + Lesson Files
PDF  |  Lesson | Assets | 1 DVD

Those creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Premiere Pro CS5 choose Adobe Premiere Pro CS5 Classroom in a Book from the Adobe Creative Team at Adobe Press.
The 22 project-based lessons in this book show readers step-by-step the key techniques for working in Premiere Pro CS5. Readers learn the basics on things like using audio, creating transitions, producing titles, and adding effects. Once they have the basics down, they'll learn how to take their projects further by sweetening and mixing sound, compositing the footage, adjusting color, authoring DVDs, and much more.
This completely revised CS5 edition covers new features such as Ultra, the new high-performance keyer. New workflows for creative collaboration are also explored, from the script all the way to the screen using Adobe Story, OnLocation, Speech Search, and other Adobe tools that are right at users' fingertips. Best of all, the companion DVD includes lesson files so readers can work step-by-step along with the book.

Table of Contents
Getting Started
1. Touring Adobe Premiere Pro CS5
2. Selecting Settings, Adjusting Preferences and Managing Assets
3. Importing and Managing Tapeless Media
4. Capturing Video Assets from Tape
5. Creating Cuts only videos
6. Adding Video Transitions
7. Creating Dynamic Titles
8. Applying Specialized Editing Tools
9. Adding Video Effects
10. Putting Clips in Motion
11. Changing Time
12. Acquiring and Editing Audio
13. Sweetening Your Sound and Mixing Audio
14. Content Analysis
15. Compositing Techniques
16. Color, Nested Sequences and Shortcuts
17. Managing Your Projects
18. Exploring Adobe OnLocation CS5
19. Using Photoshop and After Effects to Enhance Your Video Project
20. Exporting Frames, Clips and Sequences
21. Authoring DVDs with Premiere Pro and Encore CS5
22. Script to Screen Overview

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Part1 | Part2 | Part3 | Part4
Part5 | Part6 | Part7 | Part8

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Gnomon Workshop - Environment Modeling for Games

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Gnomon Workshop - Environment Modeling for Games | *.mov | 1h:44m
- 2.29 Gb -
In this demonstration, Nate explains and shows the process by which a piece of concept art is interpreted and used to model out a game environment in Maya. In the process, Nate will explain various modeling tools, techniques, and workflows, as well as numerous theories and methods used to create game art. A timelapse video of the entire modeling session is included so that the viewer can see and understand all the techniques being used. Nate will also cover common errors and mistakes to avoid so that the scene will run efficiently in real time and light correctly.

Topics covered
- Interpreting concept art and using it properly
- Maya scene setup for modeling environments
- Using Maya image planes
- Scene blockout modeling and planning
- Using the Maya grid for precision
- Translation and poly modeling tools
- Using curves, curve history techniques, and creating curves from edges
- Proxy modeling techniques
- Selection tools and tricks
- Variety of theories and workflows explained to understand different pipelines
- Modular building and geometry reuse to build a scene efficiently
- How to clean up modeling properly so that it will texture and light well
- Color sets, bake sets, ambient occlusion, and how to stress test your environment
- How to model high poly geometry to be used later for texturing and ZBrush
- Creating normal maps from high poly objects
- Mental Ray lighting basics

List:
1. Concept Art
2. Scene Blockout
3. Translation Tools
4. Modeling Tools
5. Modeling with Curves
6. Proxy Modeling
7. Selection Tools
8. Modeling from Concept, Part 1
9. Modeling from Concept, Part 2
10. Modeling from Concept, Part 3
11. Modeling from Concept, Part 4
12. Modeling Cleanup
13. High Poly Detail
14. Conclusion


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Digital Training: Collection Digital Art Tutorials Premium Download

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Digital Training: Collection Digital Art Tutorials : Vol. 1 - 10
FS & Fsn Link | .mov | Brushes | Manual

Digital Art Tutorials was created with the goal of bringing industry-proven, professional digital art techniques to the masses. Many of our art tutorials are narrated by the very people who developed, or pivotal in the development of, the various workflows and digital art techniques that have become industry standards.
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Focal press Creative-Photoshop-Digital-Illustration

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Ebooks - focal press Creative-Photoshop-Digital-Illustration
- 116 MB -

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Oil On Canvas