Minggu, 08 Januari 2012

2DArtist Issue 070 - Oktober 2011

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2DArtist - Issue 070 - October 2011
English | 105 Pages | HR PDF | 165 MB

2DArtist is the magazine for CG artists around the globe, whether you already work in 2D or are just getting started. Each issue is full of techniques, tutorials, interviews, articles, project overviews and galleries – providing the perfect platform from which to improve your 2D skills, learn from the professionals and get inspiration for your next project.

Every 2DArtist issue is over 90 pages long and the magazines are released once a month as downloadable PDFs through the 3DTotal Download Manager. Available by single issue or subscription, 2DArtist is your ultimate CG resource – giving you access to all the latest news and practical tips and tricks that will give your work the edge over the competition.

Sabtu, 07 Januari 2012

Leave the Work Alone


Let's set the background.


Andre Lepecki:
What dramaturgy as practice proposes is the discovery that it is the work itself that has its own sovereign, performative desires, wishes, and commands. It is the work that owns its own authorial force.

This seemingly fairy-tale description of creation was once made clear for me by Alexander Kelly. Whenever working on a piece, there is always a point where the question that takes over the process is: What does the work want?

But here's another question: Why? Why is it the work's work?
After all, beyond a question of "ethics" (Lepecki uses the term), it is hard to justify why something being made by an artist should not obey the artist's ideas, needs and desires.


The most superficial answer is, because it works. A work needs coherence, as in, it needs to be a work to be a work, and the focus on the work's identity allows to be more effective and less prone to the artist's varying ideas, humor and temper. If the work wants it, there is little you can do but obey it. Consequently, you will think twice before introducing a foreign element. The piece needs to fit in the piece, not you.

Which brings us to another level. The work, here, becomes master. This means the artist is working for "someone else", and his burden is smaller. "Don't blame me - blame the work".

But also, this means the artist does not really "create". He "executes". Which is a comfortable movement towards the neo-platonian idealism we know best from Michelangelo. There is something, an idea, hidden in that matter (be it solid matter, movement or words), and the task is only to dig into it.

The above creates an important advantage for the worker: he can suspend his disbelief. For the duration of the work, he can be a believer, no matter how much doubt he has in regards to his own work. He is now free to move in whatever direction is necessary to deliver this being. And once delivered, he can complain. He can even complain while delivering it. But this, here, is the job, and one has to do whatever it takes to complete it.

All this is very nice, but most of the time, the work sucks. Most of the time, even those who claim to do the work's work make an impressive quantity of uninteresting, though certainly in a way uncompromising projects.
How do we deal with it?
Or, to put it more bluntly, who's to blame?
If in the beginning, "no one (except for the piece itself in its atemporal consistency) knows what it will be", than how are we to analyze its failure? Where are we to look for its sources?


Then there is the other scary option: the work doesn't suck. It works. Only it says something else than I do. The dream dreams another dream - which is not mine. How dare it! How dare it speak in my stead! How dare it take my moral will into the immoral pit hole, or the other way around, turning my cynical irony into a moralist's sword? How dare it ignore all the work I've put into being who I am? I do not want this thing which is not mine. I want it somewhere else, let it grow somewhere else, let the cancer move to another soul, I am cured, I tell you, I am at peace and no pro-ject can take that away from me. Consider me to be the PR manager for the daimonion, I might do what it pleases, but I am somewhere else, you will not find me here, the artist cries. I have worked hard to sell my soul, now please, do not let it keep on being mine.

Professional Photography Tips Tutorial

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Photography 101: Professional Photography Tips Tutorial DVDRip
English | 2011 | MOV | 450MB

Commercial photography, wedding photography, professional modeling, model posing, marketing for the professional photographer, portrait photography, portrait lighting, professional photography portfolios, photography business related issues, and how to become a professional photographer. There are also how-to case studies of some very interesting commercial studio shoots, location shoots, and food photographs, where the professional photographer explains exactly how the photo was taken.
What?s it like to be a professional Photographer? What are the steps I would need to take to become a professional? What photographic equipment do I need to become a photographer? What makes one photographer better than another? What should a professional photography portfolio consist of? Questions like these, and many more are answered on this site. Enjoy your time here, bookmark us, and visit often to see what new information has added.
Included are professional commercial photographs with explanations on how those photographs were taken, including lighting diagrams and equipment lists. Also, there are essays written by professional photographers explaining different aspects of the industry and various theories relating to the profession of commercial photography.

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Video2Brain After Effects & Premiere Pro Performance Workshop

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Video2Brain After Effects & Premiere Pro Performance Workshop
- 6,12 GB -
Genre: eLearning
Language: English

In this free course, Adobe Technical Support Lead Todd Kopriva offers dozens of tips for optimizing Premiere Pro, After Effects, your operating system, your computer, and your workflow for maximum speed and performance.

He makes recommendations for RAM, CPUs, graphics cards, and hard disks – both what to buy and how to set up your applications to make optimal use of these resources – and for setting preferences and other options in After Effects and Premiere Pro to minimize the amount of processing needed at each step of your workflow. You’ll also learn what CUDA, OpenGL, and the Mercury Playback Engine are, and what each means to you in practical terms. After completing this workshop you’ll get more done in less time, both by making things work faster and by avoiding common causes of wasted time

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Windows Se7en 3D Artworks

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Windows Se7en 3D HD Artworks
100 Pics | JPG | 1024x768 \ 1280x800 \ 1920x1200 | 15 MB

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Fantasy Places 3D Artworks

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Fantasy Places 3D Artworks
40 Pics | JPG | 1920x1080 | 31 MB

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3D Smile Design Graphic Artworks

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3D Smile Design Graphic Artworks
43 Pics | JPG | 1920x1200 \ 1280x1024 | 12 MB

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