Sabtu, 24 September 2011

CG Academy 3DMax MAXScript Fundamental 2

Free Download 
CG Academy 3DMax  MAXScript Fundamental 2 : Maxscript For The Masses
DVD 3DMax | 3 Hours, 13 Minutes | 957 MB

Content :
CH 01: Arrays and Object Sets
A brief introduction to the concepts of Arrays and Object Sets, both which 
facilitate working easily with large groups of objects.

CH 02: Working with Object Sets
Here we look at how to work with Object sets.

CH 03: Filtering Object Sets
How we can filter object sets to create more specific groups of scene nodes to work on.

CH 04: Working with General Node Properties
All scene nodes share a set of General Node Properties, here Bobo shows 
how these properties can be worked with.

CH 05: Filtering by Mesh Properties
Here Bobo shows how mesh objects mesh specific properties can be used to
filter out specific objects in out scenes.

CH 06: Mass-Changing Properties
How to change multiple properties in one go via various methods, including mapped functions .

CH 07: Randomizing Properties, Renaming Nodes
Show how we can randomize properties on multiple objects very quickly i.e. 
bend angles. Also how to rename multiple nodes with unique names quickly.

CH 08: Attack of the Instanced Clones
How to work with instanced objects, how to create instanced nodes, how to 
break instancing and also how to re-instance object nodes once more.

CH 09: Working with Modifiers
How to copy and paste modifiers both as instances and also as unique items. 
How to break an instance and also how to re-create it.

CH 10: Working with Animation Keys
Shows how to adjust many animation keys in one go.

CH 11: Working With Materials
How can we apply materials to our objects, how to define new materials and 
how to work with materials within the material editor.

CH 12: Saving Objects
Shows how we can take selections of scene nodes and save them out to 
specific local or network locations for later use. Bobo then goes on to show how these 
saved files can be imported via script also.

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CG Academy 3DMax MAXScript Fundamental 1

Free Download
CG Academy 3DMax  MAXScript Fundamental 1 : Variable, Macroscript & Functions
DVD 3DMax | 3 Hours, 4 Minutes | 1,11 GB

Content :
Ch 01: What is MAXScript
Laszlo explains what a scripting language is and how MAXScript fits into this picture.

Ch 02:Accessing the MAXScript Listener
Laszlo explains what the MAXScript listener is and how can we access it.

Ch 03: Basic Concepts – Variables
An introduction to some of the basic concepts involved in scripting, starting here with Variables.

Ch 04: Properties
What are object properties?

Ch 05: Functions
What are Functions, what can we do with them?

Ch 06: Evaluation
Laszlo explains how a line of MAXScript is evaluated by 3dsmax and 
what implications evaluation has on our scripting.

Ch 07: Script Editor & Macro Scripts
An introduction to the Script Editor and Macroscripts.

Ch 08: The Tree Creator Script
Laszlo starts a practical tutorial on how to make a script to populate a plane with fir tree models.

Ch 09: Class Definitions & Property Inheritance
Within the Tree tutorial Laszlo explains what Class Definitions are and how Property Inheritance works.

Ch 10: Function Definitions
We need functions to make our Tree Creator script work, Laszlo runs through how to do so here.

Ch 11: Accessing Data & Simple Matrix Maths
How can we access the vertex data for the tree landscape mesh and then position 
the trees on those verts using some basic Matrix math.

Ch 12: Controlling Script Flow, For Cycles
We need to repeat the tree placement action for each vertex , so here Laszlo 
shows how For Cycles can be used to do so.

Ch 13: Fool-Proofing Your Scripts
So now our Tree script works, here Laszlo shows how we can put measures
in place to stop errors occurring with it when in practical use.

Ch 14: Scripting Tips and Tricks
Laszlo finishes off by running through a number concepts, tricks and tricks that 
can help you when writing your own first MAXScripts.

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CG Academy 3DMax Intermediate Rigging 4

Free Download
CG Academy 3DMax  Intermediate Rigging 4 : Facial Rigging Techniques
DVD3DMax | 6 Hours, 37 Minutes | 3,25 GB

Content :
Chapter 01: Eye Rig: Main Model & Dilation
Paul starts by modelling the Eyeballs and setting up their dilation system.

Chapter 02: Eye Rig: Directional Controls
With the eyes in place, Paul then sets up their directional control.

Chapter 03: Head: Setup For Morphing
Paul discusses how the head should be setup for the morph based system, including 
dispelling an "urban myth" about using separate heads to save on memory.

Chapter 04: Blended Morph System
A start is made on setting up the morph based system, starting with the Ogre's jaw.

Chapter 05: Blended Or Muscle Based Morph
Paul shows how problems with intersections caused by the jaw can be counteracted 
with corrective morphs.

Chapter 06: Creating The Facial UI
We write a script to create one of the facial UI elements and then use this to 
build the entire facial UI system.

Chapter 07: Facial Rigging
Paul then rigs together a number of morph targets and the facial UI.

Chapter 08: Eyebrows: Scripting Reaction Manager
Using Reaction Controllers Paul shows how the eye brow morph shapes can be 
setup to create a natural roll from the UI movements.

Chapter 09: Storing Poses In Pen Attrib Holder
Paul completes this section by showing how the facial UI animation can be 
stored using his Pen Attribute Holder.

Chapter 10: Bone Based Facial System
In the second section we look at a totally different system based on bones. 
Paul explains the basis of the system here and shows how the bones have been setup.

Chapter 11: Skinning The Facial Bones
Then he moves on to show how the bones are skinned to the face.

Chapter 12: Creating Control Objects
Paul shows how the control objects can be created and then rigged in to each set of bone controls.

Chapter 13: Mirroring Without Negative Scale
Once the control objects are working on the right side of the face we need 
to "mirror" them to the left side without using scale.

Chapter 14: Rigging Eyebrow And Lids
Paul shows how the Ogre's eyebrows and lids can be rigged using the same controls and bones.

Chapter 15: Connecting The Jaw Bone
And now the jaw bone is added to the rig and set up with its own control object.

Chapter 16: Fine Level Controls
Now each bone nexus has its own fine level control added to give the animator 
total control over the Ogre's facial expression.

Chapter17: New Features in 3dsmax 7 & 8
In this Bonus Chapter Paul shows how the new feature added in 3dsmax 7 and 8 
can be used to simplify and speed up our rigging process and rigs.

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Minggu, 19 Juni 2011

How It Works

You do things.
You try it, this way, that way. You stray, you flop and then you flip again, and something, some things come out of it.

You do them and please, please, you think, do not ask me what I'm doing, what my political take on this, for the moment now I just have a political in-take, the out is not political to my best knowledge. Fortunately, your knowledge is not best. You see, you do things.
And although most of them, you can honestly say, you know little about, the matter speaks for you. (Which, of course, does not mean you do not try to talk with it, for it, explain it, relate it and convey it, extrapolate it, and prove where it, the matter, stands).
Some of the works you work, frankly, are worthy of the highest criticism. They are, yes it has been said before, the flops. Or worse, they have the wrong ideas, wrong media, wrong impressions and plenty-wrong outcomes.

Yet within these plenty-wrong outcomes, things are born. And these things might just make connections, little roots holding on to little pieces of earth. Not that roots hold on to any particular piece, but this metaphor just decided to go its own way, and we at New Art listen to metaphors, so yes, there might be no palpable piece of anything that the roots hold to, yet the work (by now it is work) is starting to appear as if it were actually something, about something, into something, for something. It gains weight.

And then, at some ungiven points, not necessarily at the end or at any sort of finale, the Holy-Flip happens. It could be a form, it could be filled with air or helium, it could be pretty far away from you, but still yours, still stemming from this surprizing head. You might say "things came into place", but you have no clue what you are saying, you don't have the perspective, you just enjoy it, the fact that now it seems clear, there is a connection, things are being said which you knew you wanted to say or wanted someone to say, some other head maybe.
And you know what? When it works, it's so simple.

* * *

All the works above are by Marina Decaro. The first and last image are from a work called "4 ojos" ("4 Eyes"), 2007.


Disclaimer: Marina De Caro was not consulted before writing the above text, and it is not meant to portray the development of her career. The above text is fiction and any resemblance to real art life stories, living or dead, is purely coincidental.
(via)

Selasa, 29 Maret 2011

Allan Kaprow on installation and performance


Now, I think those two words, installation and performance, mark accurately the shift in attitude toward a rejection or sense of abandonment of an experimental, modernist, position which had prevailed up to about, lets be generous, up to about 1968-1969, and began gradually becoming less and less energized. So, I think what you’re getting there is the flavor of modernist exhaustion and incidently a return to earlier prototypes, or models, of what constitutes art. And it’s no accident that the majority of most performance nowadays, there’s not much installation anymore, by the way, the majority of those performances tend to be of an entertainment, show biz, song and dance, in which the focus is on the individual as skilled presenter of something that tends to have a kind of self-aggrandizing, or at least self-focusing, purpose. It is artist as performer, much like somebody is an entertainer in a nightclub. And they’re interesting. Some of them are very good. I think Laurie Anderson is very good. She’s got all the skills that are needed in theater, which is what this is. Many others who jump on the bandwagon, coming from the visual arts, have no theatrical skills, and know zilch about the timing, about the voic about positioning, about transitions, about juxtapositions, those moment by moment occurrences in theater that would make it work. But it’s another animal, whether good or bad, from what we were doing, and I think, in general, even the good ones are a conservatizing movement.


- Allan Kaprow, 1988 (full interview is here)

Senin, 14 Maret 2011

Black Square: Malevich and The World That Wouldn't Die


Here it is: the end of the world.
I am standing in front of it, and it looks like shit.
It is Kasimir Malevich's "Black Square", it hangs at the New Tretyakov national gallery in Moscow, and it is dirty, tired, bleak, so unimpressive it is embarrassing to see.
And yet, that is the end.
This can well be seen as the point where art enters the other world zone, leaving our poor miserable world of bodies behind. This art is spiritual, declares Malevich, and I am ready to believe him, not on faith, but because at this point faith is the only thing that can carry me as a viewer. To appreciate it - I think while standing in front of the painting - I need to believe that what my mind brings me when looking at this painting, it brings thanks to the painting. (And that it's worth the trip). Any thought, then, is a belief.
The painting is all cracked, it seems like it lived through terror, two wars and a revolution (it did).

For a while, I wonder what disturbs me in all this. I take Malevich's painting as an ever-returning challenge. We are challenged to accept this or go beyond this. We are challenged to deal with the out-of-this-worldliness of aesthetic creation. Supreme it is.

I thought all this quite disappointing, a concept I would have rather kept as a concept, a story, rather than seeing it translated into a poor somewhat-black square. But what about the painting? Doesn't it have anything to say? The cracks are most probably the result of the artist being in a hurry (it seems he put the black layer over the white one before the latter dried out). The strokes, we can clearly see, are uneven, quick, there is nothing uniform about this, and even the outside lines of the square are uneven (he is said to have painted it free hand, and very free it was). It is not a good square. Or, no: it is not the square we are told it is. It is a square that tells the history of its creation, the story of the tension, the energy, the impatience. It is a clear window into something that happened, into a performance of painting and a moment of life. In that sense, the painting appears better than we ever could have dreamed. It goes back to this world. The painting outdoes the painter - through unveiling something more than what he had planned.
Inside of the cracks, if we watch carefuly, we see another color, it is not black or white, and at moments it seems like it's not grey either. It varies from spot to spot, it is reddish, brownish, somewhere close to the color of flesh. It is the color of revenge. The revenge of the painting.

Sabtu, 01 Januari 2011

Four Propositions Concerning Art Blogging


My first proposition is: Blogging is about being stupid.
It is accepting that I do not know what I should know before starting to write. But wait! "Should know"? Let me rephrase that: blogging is accepting that there is no required knowledge to write. In part, it is accepting Beuys' affirmation that everyone is an artist. Everyone is an art-writer. Everyone is a potential member of the art milieu. And this everyone also means different aspects of me. Suddenly, the quickness of the form, it's simplicity, encourages me to move forward. To take risks. To dare write something I am not sure of. One could say this is the continuation of the beautiful tradition of Montaigne's Essays (which translates into Attempts). Yet here, the very way it is created and shared encourages the risk, encourages the attempting to see where the thoughts, the words, took me, take me, might take me. But that is just the first step. Because the consequences are quite far-going.

My second proposition is: Thanks to the internet, writing about art can become closer to making art.
The problem with writing is what is usually considered it's greatest advantage: it stays. Letters form words which form sentences which are a pest - they do not let go. So anything you write can and will be used against you, be it literally or metaphorically, by someone, or by yourself, reading what you wrote many years ago.
Writing, then, must become serious. You have to weigh your words. You become responsible. Meaning, what you write needs to pass the test of an imaginary future reading.
The internet may not seem different, because here things also stay (you can find all the internet publications from the past at archives.org). However, there is so much happening, and what you publish has so little apparent weight (you don't feel it, hold it in your hand, share it physically), that even the concept of a "virtual" world seems logical. And yet the beauty is that "virtual", here, is quite real. The letters still turn into meaning - and practically instantly, they turn into social meaning.
But maybe because of the lack of weight, as opposed to other circumstances, when writing the blog, I don't feel obliged to anything. My distance to what I write about can change. I can be a distant observer, and then suddenly move close, challenge the work, ask it questions, see where it takes my thinking. This limit of private/public allows me to think to myself, but in a way that creates a new type of space, a new type of relation. Am I still writing about the work, or am I writing myself into the work? After all, I have no obligation to be a critic. Because I define what the blog is, I do not need to correspond to any criteria - and so the writing can become more personal, more experiential - sharing the experience I am living. And, as my experience is often related to creating new works, the limit becomes blurred - the work I write "about" (or "from" or "out of") is working its way into the one I am (sometimes unconsciously) thinking about or preparing.

My third proposition is: The models of participation in art change because of the internet.
This new type of sharing has other consequences. As opposed to most art writing, it becomes difficult to define what exactly is my position in the (traditional) world of art. Am I reviewing, creating, alluding? It is up to the reader to define what role my text plays in his experience of the art/world.
But also on the scale of the art milieu, the situation becomes more fun.
Am I a big, important fish, or an insignificant lost fish? Reading the blog it is hard to say. And that is, because it really is hard to say. The art market tries to establish market rules - artists have values that either go up or down, and if the art businesspeople had it their way, art would really be an extension of the art market. But this model is greatly inadequate for art, and I am the proof. After a few years writing the blog, I had more and more people contact me. One of them was a curator at the Warsaw Centre for Contemporary Art. He wanted to link to me on the Centre's online (and sometimes offline) review called Obieg. Suddenly, people from the milieu now considered me as an insider. Several people asked me "How did you manage to convince them?". Apparently, they were not used to a model which goes beyond traditional, linear processes. Of course, these new models are far more complex, which can be quite exciting: I can participate in a review and be written about, my work can be the subject of my own analysis picked up by someone from another site, the blog could potentially be published in a paper edition, it becomes a sort of a one-man-show that keeps evolving. Galleries start considering the blog as a serious partner, they become interested in the person, other artists contact me, first as a publisher, then as a person, new unexpected projects come up... All this has been happening. And every time it does, it seems the definition of what I do shifts.

My fourth and last proposition is: Blogging about art can be an exercise in moving.
The great and crazy composer Cornelius Cardew once wrote: "Notation is a way of making people move. If you lack others, like aggression or persuasion. The notation should do it. This is the most rewarding aspect of work in a notation. Trouble is: just as you find your sounds are too alien, intended for a 'different culture', you make the same discovery about your beautiful notation: no one is willing to understand it. No one moves."
A similar thing happens with writing my art blog. This is one way of changing the conditions of living, or appreciating, art. When it works, you feel how it takes you elsewhere. "You" meaning me, but also you, the potential reader. And yet, every once in a while, you, no, I discover that the reading remains on a level I am not satisfied with. It becomes a reading of another text, and so, once again, I have written a different text to the one I was writing. This happens, of course, with every creation. However, the blog, the internet, has this wonderful capacity of allowing for the exercise to be constantly exercised. I go back, I rewrite, I answer myself. I enter dialogues. Exercise. Yes, that is what blogging is for me - an exercise in moving.

The above text first appeared (in a Russian translation) in the Korydor online magazine, as part of the Kyiv Offline project.
The picture is Seeing Got Us Here (A Bunch of Leaves), 2010, by Wojtek Ziemilski.